DotNetKick.com is an open-source project. Please report any bugs and let us know your great suggestions. Currently running svn revision 620 (rss)

Kick Spy!, Kick Zeitgeist and Kick Widgets

13
kicks
published 2 years, 4 months ago, submitted by ekampf 2 years, 4 months ago

developerzen.com — Sharp3D.Math project is moving to CodePlex and looking for members interested in building the next version of the library.

Add a comment 1 comment | category: | Views: 3 | Get KickIt image code
tags: , , , | tag it

new Add a live kick counter to your blog >> liveImage

You can even customize the image by choosing your own colors, and then clicking the button below to update the preview and the html code:

  • "Kick It" text
  • "Kick It" background
  • kick count text
  • kick count background
  • border

Simply copy and paste this HTML into your blog post.


Users who kicked this story:

Comments:
Some more info about the project:

License:

GNU Lesser General Public License

Overview:

Sharp3D.Math contains fundemental classes to dealing with numerics on the .NET platform. It contains various mathematical structures such as vectors, matrices, complex numbers and contains methods for numerical integration, random numbers generation and other object-oriented numeric functions.

Check out the latest Sharp3D.Math news at the blog (http://www.ekampf.com/blog/CategoryView,category,Projects,Sharp3D.Math.aspx) (RSS feed (http://www.ekampf.com/blog/SyndicationService.asmx/GetRssCategory?categoryName=Projects%7CSharp3D.Math)).

Features:

* Fully compatible with the .NET CLR making the library usable from any .NET language.
* Support for both single and double precision computations.
* Vector, Matrix, Complex numbers and Quaternions structures.
* Geometric data types and algorithms for 2D and 3D - distance and intersection methods, bounding volumes computation etc.
* Random numbers generation from various distribution probabilities.
* Classes for encapsulating unary functions with support for numerical integration and differentiation.
* Fully persistable data structures using standard .NET mechanisms.
* Strong-typed collections for library's data types.
* Support for conversion between the library's data structures and DirectX\GDI+ structures.
posted by gavinjoyce gavinjoyce 2 years, 4 months ago



information Login or create an account to comment on this story
 

Sponsored Link: www.carlist.ie

Search:

Ads via The Lounge