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kicks
Working in Opposite Land - The Logic of a Debuggin Strategy
"There are a number of interesting things that come up in computer science and computer engineering where reasoning suddenly jumps into opposite land. It seems that the more human the operation, the more likely we are to go to opposite land. For example, it has been measured that it is more efficient to send your engineers home at a reasonable hour when a project is late than it is to have them work long hours. Efficiency doesn't scale with time spent, but exhaustion sure does."