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Ambient, diffuse, emissive and specular colors, some examples

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Ambient, diffuse, emissive and specular colors, some examples  (Unpublished)

When you defines a material in Ogre or in 3D engines in general, you can play with at least four differents parameters : Ambient color, diffuse color, emissive color and specular color. In this post I will give you the definitions and show you some example for those who - like me - requires some visual example to understand better...


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