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How to get RTS units to find an attack position…

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How to get RTS units to find an attack position…  (Unpublished)

My original idea was to take the attacker’s position, and then locate a position somewhere in front of the attackie position. If an A* position was blocked, I would then use a formula to find some open location. The problem with this logic was the fact that the units would dance around, from node to node.


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