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Using “Late-Binding” in XNA 4.0 and the importance of Interfaces

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Using “Late-Binding” in XNA 4.0 and the importance of Interfaces  (Unpublished)

Talks about the use of "Late-Binding" concept with XNA 4.0 framework, and using the Late-Bind component in the TemporalWars 3D Game Engine.


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