Krisc (aka John Sedlak) has released a Pre-Alpha of his XNA engine: Thrust. Currently containing GUI, Input and Core components, Thrust makes your XNA coding easier and more efficient. Thrust Preview (Pre-Alpha) This release contains both Source Code and Binaries for the Thrust libraries for both the Windows and Xbox 360 platforms. This version is meant only to be a preview of what is to come and the direction that Thrust is taking. Much of the functionality has not been bug tested and may be completely broken or non-existent. Source code is compiled in Visual Studio 2005 Professional, samples are compiled in Visual C# Express 2005.