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    <title>DotNetKicks.com - Stories tagged with Factory</title>
    <description>the latest stories tagged with 'Factory' from DotNetKicks.com</description>
    <link>http://www.dotnetkicks.com/</link>
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    <ttl>30</ttl>
    <item>
      <title>All 40 Design Patterns  FAQ</title>
      <description>This article has all design patterns abstract factory pattern ,builder pattern,  prototype pattern , shallow copy and deep copy  in prototype patterns , singleton pattern ,  command patterns , Interpreter pattern,  iterator  pattern , mediator pattern , memento  pattern , observer pattern , state pattern ,  strategy  pattern , visitor pattern , difference  between  visitor and strategy pattern , adapter  pattern ,fly  weight pattern , bridge pattern ,  composite  pattern , decorator pattern , Fa&amp;#231;ade  pattern , chain of responsibility ( COR) , proxy  pattern and  template pattern, &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.codeproject.com%2fKB%2faspnet%2fSoftArch4.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.codeproject.com%2fKB%2faspnet%2fSoftArch4.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/csharp/All_40_Design_Patterns_FAQ</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/All_40_Design_Patterns_FAQ</guid>
      <pubDate>Wed, 01 Oct 2008 02:17:43 GMT</pubDate>
    </item>
    <item>
      <title> Factory method Designpattern using C#</title>
      <description>The factory method pattern is a creational design pattern used in software development to encapsulate the process of creating the objects.

Concerns: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.techbubbles.com%2fcategory%2fdesignpatterns%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.techbubbles.com%2fcategory%2fdesignpatterns%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/patterns/Factory_method_Designpattern_using_C</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/patterns/Factory_method_Designpattern_using_C</guid>
      <pubDate>Tue, 15 Jul 2008 00:12:23 GMT</pubDate>
    </item>
    <item>
      <title>Design Patterns - Factory Method Pattern</title>
      <description>First of all, the definition: "Define an interface for creating an object, but let the subclasses decide which class to instantiate. The Factory method lets a class defer instantiation to subclasses." Illustrated by adding a building to our game, which creates various GameUnits for each faction. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fblog.cumps.be%2fdesign-patterns-factory-method-pattern%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fblog.cumps.be%2fdesign-patterns-factory-method-pattern%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/patterns/Design_Patterns_Factory_Method_Pattern</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/patterns/Design_Patterns_Factory_Method_Pattern</guid>
      <pubDate>Sun, 13 Jul 2008 03:31:35 GMT</pubDate>
    </item>
    <item>
      <title>Factory Method Design Pattern</title>
      <description>The factory method pattern is a design pattern that allows for the creation of objects without specifying the type of object that is to be created in code.  A factory class contains a method that allows determination of the created type at run-time. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.blackwasp.co.uk%2fFactoryMethod.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.blackwasp.co.uk%2fFactoryMethod.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/patterns/Factory_Method_Design_Pattern</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/patterns/Factory_Method_Design_Pattern</guid>
      <pubDate>Sat, 12 Jul 2008 06:28:41 GMT</pubDate>
    </item>
    <item>
      <title>Dependency Injection: Factory vs Container - Unity</title>
      <description>As application size and complexity increase it becomes more and more difficult to reuse existing components and integrating these components to form an interconnected architecture because of the dependencies of the components. One way to reduce dependencies is by using Dependency Injection, which allows you to inject objects into a class, rather than relying on the class to create the object itself. 

 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fdotnethitman.spaces.live.com%2fblog%2fcns!E149A8B1E1C25B14!194.entry"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fdotnethitman.spaces.live.com%2fblog%2fcns!E149A8B1E1C25B14!194.entry" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/patterns/Dependency_Injection_Factory_vs_Container_Unity</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/patterns/Dependency_Injection_Factory_vs_Container_Unity</guid>
      <pubDate>Mon, 30 Jun 2008 08:19:25 GMT</pubDate>
    </item>
    <item>
      <title>Framework Extension Points</title>
      <description>The article describes how to employ a factory approach to add extensibility to framework code. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f05%2f05%2fframework-extension-points%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f05%2f05%2fframework-extension-points%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/architecture/Framework_Extension_Points</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/architecture/Framework_Extension_Points</guid>
      <pubDate>Thu, 10 May 2007 22:01:01 GMT</pubDate>
    </item>
    <item>
      <title>InFactoring the Architecture</title>
      <description>The article describes how a factory can be used to achive layer separation within a classical 3-tier architecture and what other bennefits result from such an approach. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f29%2finfactoring-the-architecture%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f29%2finfactoring-the-architecture%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/architecture/InFactoring_the_Architecture</link>
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      <pubDate>Thu, 03 May 2007 03:16:02 GMT</pubDate>
    </item>
    <item>
      <title>Building the factory</title>
      <description>The article describes a simple factory implementation and looks into further enhancements.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f21%2fbuilding-the-factory%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f21%2fbuilding-the-factory%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/architecture/Building_the_factory</link>
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      <pubDate>Wed, 25 Apr 2007 01:46:01 GMT</pubDate>
    </item>
    <item>
      <title>The Factory Factor</title>
      <description>Dependency injection is gaining momentum, but sometimes a simplyfied approach may be the better choice. In these cases factories may be an option. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f13%2fthe-factory-factor%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fajdotnet.wordpress.com%2f2007%2f04%2f13%2fthe-factory-factor%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/architecture/The_Factory_Factor</link>
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      <pubDate>Tue, 17 Apr 2007 17:31:01 GMT</pubDate>
    </item>
    <item>
      <title>Now you can create you're own hammer factory factories...</title>
      <description>Apparently MS will be providing a factory for creating your own application blocks for v3.0 of the Enterprise Library , should you desire to do so.  Reading Ayende's latest post on this and his link to this flashback post from Joel Spolsky, had me rolling on the floor laughing.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fjoeydotnet.com%2fblog%2fNowYouCanCreateYoureOwnHammerFactoryFactories.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fjoeydotnet.com%2fblog%2fNowYouCanCreateYoureOwnHammerFactoryFactories.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/opensource/Now_you_can_create_you_re_own_hammer_factory_factories</link>
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      <pubDate>Tue, 19 Dec 2006 23:31:02 GMT</pubDate>
    </item>
    <item>
      <title>A simple factory using Generics</title>
      <description>This simple factory design can be used for a variety of other purposes and it adds a great layer of abstraction to your code and makes it easier to maintain and reuse. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.madskristensen.dk%2fblog%2fA%2bSimple%2bFactory%2bUsing%2bGenerics.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.madskristensen.dk%2fblog%2fA%2bSimple%2bFactory%2bUsing%2bGenerics.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/patterns/A_simple_factory_using_Generics</link>
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      <pubDate>Fri, 15 Dec 2006 14:31:02 GMT</pubDate>
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