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published 1 year, 5 months ago, submitted by korayem korayem 1 year, 5 months ago

blogs.msdn.com — Mike Hall creates a .net game using .net frawework. For around 400KB, he managed to show a quick (10 minute code) game on an LCD!! read more...

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23
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published 1 year, 5 months ago, submitted by peekb 1 year, 5 months ago

brianpeek.com — Use the Nintendo Wiimote from your .NET applications! Full source code in C# and VB. read more...

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9
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published 1 year, 8 months ago, submitted by gavinjoyce gavinjoyce 1 year, 8 months ago

codeproject.com — With the EmuEngine, you can create simple 2D games in .NET, it’s a small library with the following classes: * DrawingArea: This is the “main” class. It handles Picture objects, PictureWall objects, and PixelWall objects. It also includes a Collision function. Nothing more, but it’s enough for a simple 2D game like the test game in the sample project. * Picture: It represents a picture. The DrawingArea class has a function called AddPicture. With that function, you can add a picture into your game. * PictureWall: nearly the same as the Picture class. You can add a PictureWall object with the AddPictureWall function of the DrawingArea class into your game. * PixelWall: The constructor eats a Color, it’s a nice way to add a colored wall into your game. read more...

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