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By tag: XNA

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Electric Effect on Windows Phone 7 using XNA  (Unpublished)

Electric Effect on Windows Phone using XNA


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Building a main menu and loading screens in XNA  (Unpublished)

This guide explains how you can build a start menu and loading screens in XNA games using game state


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XNA for Silverlight developers: Part 13 - Mango (2)  (Unpublished)

In the second part of this article, Peter Kuhn takes a look at the new features Mango will bring that are particularly interesting to game developers.


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App Hub Content Update Links and Resources  (Unpublished)

The App Hub Teams have released some updated content on the Educational Content Section. These updates are no samples, but are a list of links and resources for a selection of topics around the Windows Phone 7 (Some of it might even relate to development on the Xbox or Windows Platform with XNA). Ea...


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Whats New In Windows Phone Mango  (Unpublished)

As we all are aware that Windows Phone 7 is a huge success in the market, and Microsoft is really committed to keep the bar raising with every release. Windows Phone Mango will be the next major release in the smart phone market. Though there are multiple unanswered questions we have at this moment,...


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Using “Late-Binding” in XNA 4.0 and the importance of Interfaces  (Unpublished)

Talks about the use of "Late-Binding" concept with XNA 4.0 framework, and using the Late-Bind component in the TemporalWars 3D Game Engine.


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Windows Phone from Scratch  (Unpublished)

The App Hub site has released some more education content, this time it is for Windows Phone 7 Development. The article links to a large collection of mini Tutorials that we help you get started with Windows Phone Development, these include Data Binding, Behaviours and MVVM.


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How to create a Directional Icon for your game…  (Unpublished)

Using some of the feedback, I decided to add the ability to display a ‘Directional Icon’ in the game engine. The idea was to display the icon anywhere in the game world, have it look like it’s painted on the ground floor, and be able to set the color, position, scale and rotation from a scripting-l...


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How to get RTS units to find an attack position…  (Unpublished)

My original idea was to take the attacker’s position, and then locate a position somewhere in front of the attackie position. If an A* position was blocked, I would then use a formula to find some open location. The problem with this logic was the fact that the units would dance around, from node ...


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The Importance of Threading on Xbox…  (Unpublished)

Currently I am applying fixes to the new RTS ‘Temporal Wars’ mini-game. The game went through its initial testing phase, with some great feedback of some issues and minor errors to be resolved.


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New XNA Game Engine  (Unpublished)

Powerful TemporalWars 3D Game Engine. # Terrain “Height-Tool” # Terrain “Paint-Tool” # Terrain “Item-Tool” # Terrain “Property Tool”


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XNA TemporalWars Tough to find error.  (Unpublished)

The invisible LineStrip on Xbox, but no the pc?


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TemporalWars XNA 3D Game Engine  (Unpublished)

Temporal Wars 3D Engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors, like the Height, Paint and Assets Tools, can be used to manipulate objects and textures in real-time.


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XNA for Windows Phone 7 and Physics Engine  (Unpublished)

XNA introduction for Windows Phone 7 along with a small demonstration of the FarSeer physics engine and the way to define the engine's parameters to avoid common pitfalls (object misplacement, slow simulation).


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