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    <title>DotNetKicks.com : Stories kicked by jsedlak</title>
    <description>Stories kicked by jsedlak</description>
    <link>http://www.dotnetkicks.com/</link>
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    <copyright>Atweb Publishing Ltd.</copyright>
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    <generator>DotNetKicks.com - .NET links, community driven</generator>
    <ttl>30</ttl>
    <item>
      <title>When string.ToLower() is Evil</title>
      <description>Did you know how evil string.ToLower() can sometimes be? See an example when string.ToLower() is definitely not an option.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fvadmyst.blogspot.com%2f2008%2f02%2fwhen-stringtolower-is-evil.html"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fvadmyst.blogspot.com%2f2008%2f02%2fwhen-stringtolower-is-evil.html" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/When_string_ToLower_is_Evil</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/When_string_ToLower_is_Evil</guid>
      <pubDate>Sat, 02 Feb 2008 17:16:01 GMT</pubDate>
    </item>
    <item>
      <title>Domination</title>
      <description>John Sedlak has been working on a small game for the Dream Build Play Warm Up Challenge, now that the entries for the comp have finished he has posted the game he has been working on. 
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f01%2f27%2fxna-domination.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f01%2f27%2fxna-domination.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Domination</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Domination</guid>
      <pubDate>Mon, 28 Jan 2008 01:59:43 GMT</pubDate>
    </item>
    <item>
      <title>InteliShade Beta 1.2</title>
      <description>HLSL Syntax Highlighting and Intelisense (Ctrl-Space) add-in for Visual Studio 2005 Standard (and above) has been released. New features include better support for syntax highlighting as well as auto-completion and faster operation. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fintelishade.net%2ffiles%2ffolders%2fbeta_releases%2fentry41.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fintelishade.net%2ffiles%2ffolders%2fbeta_releases%2fentry41.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/visualstudio/InteliShade_Beta_1_2</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/visualstudio/InteliShade_Beta_1_2</guid>
      <pubDate>Tue, 15 Jan 2008 15:39:55 GMT</pubDate>
    </item>
    <item>
      <title>Building A Better Xml Serializer</title>
      <description>How to handle the serialization and deserialization of objects that maintain a recursive reference, that is an indirect reference to itself. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.focusedgames.com%2fContent.aspx%3fid%3d103"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.focusedgames.com%2fContent.aspx%3fid%3d103" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Building_A_Better_Xml_Serializer</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Building_A_Better_Xml_Serializer</guid>
      <pubDate>Fri, 11 Jan 2008 23:07:09 GMT</pubDate>
    </item>
    <item>
      <title>Little Gamers XNA Game Beta Available for Download</title>
      <description>Epsicode has released a beta of his Dream Build Play XNA Game: Little Gamers. This game is one of my favorite entries I have had the fortune of playing. Little Gamers is an awesome game with literally TONS of weapons, enemies and excellent graphics and game play.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d362"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d362" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Little_Gamers_XNA_Game_Beta_Available_for_Download</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Little_Gamers_XNA_Game_Beta_Available_for_Download</guid>
      <pubDate>Tue, 03 Jul 2007 00:31:01 GMT</pubDate>
    </item>
    <item>
      <title>Tower Defense for Dream Build Play!</title>
      <description> have uploaded final versions of Tower Defense for the Dream Build Play competition. This new version includes a few subtle enhancements and an all new &amp;quot;How To Play&amp;quot; screen showing exactly what happens when playing the game. You can get the binary files by downloading from this page and source code from this page. I am also happy to announce that since the Beta 3 release of Tower Defense a little more than a month ago, it has been downloaded over 670 times!  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f28%2ftower-defense-for-dream-build-play.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f28%2ftower-defense-for-dream-build-play.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Tower_Defense_for_Dream_Build_Play</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Tower_Defense_for_Dream_Build_Play</guid>
      <pubDate>Thu, 28 Jun 2007 16:18:40 GMT</pubDate>
    </item>
    <item>
      <title>The most useful .NET utility classes developers tend to reinvent</title>
      <description>Some useful .NET utility classes you may mave missed &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fhaacked.com%2farchive%2f2007%2f06%2f13%2fthe-most-useful-.net-utility-classes-developers-tend-to-reinvent.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fhaacked.com%2farchive%2f2007%2f06%2f13%2fthe-most-useful-.net-utility-classes-developers-tend-to-reinvent.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/The_most_useful_NET_utility_classes_developers_tend_to_reinvent</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/The_most_useful_NET_utility_classes_developers_tend_to_reinvent</guid>
      <pubDate>Wed, 27 Jun 2007 02:46:01 GMT</pubDate>
    </item>
    <item>
      <title>Content Manager and Editor</title>
      <description>Tonight I am introducing a new application I have been working on for just a few days called &amp;quot;Content Manager by Focused Games&amp;quot; or FGCM for short. The main goal of the Content Manager is to bring realization to my goal for the website. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f25%2fcontent-manager-and-editor.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f25%2fcontent-manager-and-editor.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Content_Manager_and_Editor</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Content_Manager_and_Editor</guid>
      <pubDate>Thu, 28 Jun 2007 11:01:01 GMT</pubDate>
    </item>
    <item>
      <title>Sample XNA Effect Editor Tool</title>
      <description>I have created a small sample XNA Effect editor tool to use as a base for your own tool projects. Please note that this editor is only meant to be a simple sample and does not contain alot of the functionality you would find in a professional package. However there is complete source code and it is still fun to mess around with while learning HLSL.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d357"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d357" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Sample_XNA_Effect_Editor_Tool</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Sample_XNA_Effect_Editor_Tool</guid>
      <pubDate>Tue, 26 Jun 2007 18:31:01 GMT</pubDate>
    </item>
    <item>
      <title>SQL Server 2008 Will Have 7 New Datatypes</title>
      <description>SQL Server 2008 will have 4 new date datatypes and also new datatypes for GeoSpatial data. The Spatial datatypes will be exposed as .NET system UDTs.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fdotnetsamplechapters.blogspot.com%2f2007%2f06%2fsql-server-2008-will-have-7-new.html"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fdotnetsamplechapters.blogspot.com%2f2007%2f06%2fsql-server-2008-will-have-7-new.html" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/database/SQL_Server_2008_Will_Have_7_New_Datatypes</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/database/SQL_Server_2008_Will_Have_7_New_Datatypes</guid>
      <pubDate>Wed, 27 Jun 2007 11:46:01 GMT</pubDate>
    </item>
    <item>
      <title>Thrust Preview 3 (Pre-Alpha) Release &amp;amp; Roadmap</title>
      <description>New version with much more functionality and added classes. You can find the full list of changes below. This new release includes the new Font Rendering functionality, much more functionality in the GUI core and many changes in the main library of Thrust. This marks the last Pre-Alpha release of Thrust. Find out more about this release, where to get it and what the future of Thrust holds in place. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f23%2fthrust-preview-3-amp-the-future.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f23%2fthrust-preview-3-amp-the-future.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Thrust_Preview_3_Pre_Alpha_Release_amp_Roadmap</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Thrust_Preview_3_Pre_Alpha_Release_amp_Roadmap</guid>
      <pubDate>Sat, 23 Jun 2007 07:51:18 GMT</pubDate>
    </item>
    <item>
      <title>I CAN HAS A .NET COMPILR?</title>
      <description>A programming language with compilers for many platforms including .NET, based on the captions featured in the popular LOLCat images found in the Internet.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.sorn.net%2f%3fpostid%3d88"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.sorn.net%2f%3fpostid%3d88" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/clr/I_CAN_HAS_A_NET_COMPILR</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/clr/I_CAN_HAS_A_NET_COMPILR</guid>
      <pubDate>Thu, 21 Jun 2007 06:31:01 GMT</pubDate>
    </item>
    <item>
      <title>Thrust Font Rendering Update</title>
      <description>Thrust gets new Font Rendering functionality in the way of TextBox based rendering with word or letter breaking and text clipping (when it goes out of bounds). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f20%2fupdate-on-font-rendering.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f20%2fupdate-on-font-rendering.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Thrust_Font_Rendering_Update</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Thrust_Font_Rendering_Update</guid>
      <pubDate>Tue, 19 Jun 2007 21:28:51 GMT</pubDate>
    </item>
    <item>
      <title>String.IsNullOrEmpty can lead to runtime Null exceptions!</title>
      <description>The author shows a flaw in String.IsNullOrEmpty of the .NET 2.0. Microsoft replies that this bug won't be fixed until Orcas. (see bug report at: http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=113102 ) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fmsmvps.com%2fblogs%2fbill%2farchive%2f2006%2f04%2f04%2f89234.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fmsmvps.com%2fblogs%2fbill%2farchive%2f2006%2f04%2f04%2f89234.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/clr/String_IsNullOrEmpty_can_lead_to_runtime_Null_exceptions</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/clr/String_IsNullOrEmpty_can_lead_to_runtime_Null_exceptions</guid>
      <pubDate>Tue, 19 Jun 2007 15:31:01 GMT</pubDate>
    </item>
    <item>
      <title>3D Studio Max Tutorial - Model and Texture a Nokia 6210</title>
      <description>The guys over at The 3D Studio have posted a free tutorial that will take you through the process of modeling a Nokia 6210. This tutorial will show you some simple techniques to get the job done, which includes the texturing of the model. All of the skills in this tutorial can be carried across to Game Models.

 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f06%2f16%2f3d-studio-max-tutorial-model-and-texture-a-nokia-6210.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f06%2f16%2f3d-studio-max-tutorial-model-and-texture-a-nokia-6210.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/other/3D_Studio_Max_Tutorial_Model_and_Texture_a_Nokia_6210</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/other/3D_Studio_Max_Tutorial_Model_and_Texture_a_Nokia_6210</guid>
      <pubDate>Fri, 15 Jun 2007 21:08:19 GMT</pubDate>
    </item>
    <item>
      <title>Thrust Preview 2</title>
      <description>John Sedlak (aka Krisc) over at jsedlak.org and Focused Games brings news of an updated pre-alpha release of Thrust: an awesome 2D graphics library built on the Microsoft XNA Framework.

Thrust Preview 2 contains many new features including Line drawing, simplified render target creation, component management, font rendering and much more. Check out the updated Thrust Preview. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d349"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d349" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Thrust_Preview_2</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Thrust_Preview_2</guid>
      <pubDate>Thu, 14 Jun 2007 21:05:11 GMT</pubDate>
    </item>
    <item>
      <title>Thrust Preview 2 (Pre-Alpha) Release</title>
      <description>Tonight I am releasing an updated version of the Thrust libraries that includes a lot more functionality, especially in the core. You can find the entire list of changes below, but overall the main core of Thrust is what been working on, making sure that data is loading correctly and through a unified approach. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f13%2fthrust-preview-2-pre-alpha-released.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f13%2fthrust-preview-2-pre-alpha-released.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Thrust_Preview_2_Pre_Alpha_Release</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Thrust_Preview_2_Pre_Alpha_Release</guid>
      <pubDate>Thu, 14 Jun 2007 21:31:01 GMT</pubDate>
    </item>
    <item>
      <title>XNA Soft Shadows</title>
      <description>Bacon over at oasis games has released a screenshot and video of his new soft shadowing system in XNA. The rendering engine, named Kaos, looks absolutely amazing. 


I finally finished implementing soft shadows. It works by rendering the shadow stencil to a buffer and then blurring the buffer and drawing it to the screen. It's the same process used to render glowing textures. 
Slight update: I was messing around the light to make it zoom in on the camera location, and it really improves the quality of the shadow maps. I'll try and get a video up later, have to tinker with some Fraps settings. 
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d347"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d347" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/XNA_Soft_Shadows</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/XNA_Soft_Shadows</guid>
      <pubDate>Tue, 12 Jun 2007 07:23:58 GMT</pubDate>
    </item>
    <item>
      <title>Next Thrust Release</title>
      <description>The next release of Thrust (Alpha) gets a date and brand new functionality based on user feedback and requirements. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f11%2fthe-next-thrust-release.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fblogs%2fjsedlak%2farchive%2f2007%2f06%2f11%2fthe-next-thrust-release.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Next_Thrust_Release</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Next_Thrust_Release</guid>
      <pubDate>Mon, 11 Jun 2007 21:23:37 GMT</pubDate>
    </item>
    <item>
      <title>Ziggyware is looking for donations</title>
      <description>Do you like Ziggyware? Then do not forget to donate to Ziggyware. In order for new contests and other great things to happen, you must find it in your heart to donate or purchase thru the amazon links. Currently all of the donated funds have been exhausted by the latest XNA Article / Tutorial contest.

Please support this site. 100% of the money donated goes into contests and therefore goes back into the XNA community. Ziggyware is non profit wich means if you don't donate, there are no more contests.

Thank you for your support.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d346"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d346" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Ziggyware_is_looking_for_donations</link>
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      <pubDate>Sun, 10 Jun 2007 14:28:12 GMT</pubDate>
    </item>
    <item>
      <title>Thrust Preview (Pre-Alpha)</title>
      <description>Today I am releasing the first &amp;quot;version&amp;quot; of the Thrust libraries. This release is meant to be a preview of the libraries and of what is to come. A lot of the functionality hasn't been bug tested, refactored, commented or even in place, but this release gives a good idea of the new GUI concepts, screen management and stronger core. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fjsedlak.org%2fnode%2f227"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fjsedlak.org%2fnode%2f227" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.dotnetkicks.com/csharp/Thrust_Preview_Pre_Alpha</link>
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      <pubDate>Wed, 06 Jun 2007 10:16:25 GMT</pubDate>
    </item>
    <item>
      <title>Hardware Instancing in XNA</title>
      <description>Hardware Instancing is an interesting topic that has quite a few uses. The idea of instancing is to use the hardware to generate transformed vertices to reduce draw call overhead. Now I know that sounded like a bunch of senseless technical jargon, and it was. In plain English, sometimes it is faster to let the GPU do all the work for us so the CPU can go off and do other work; and this is what Hardware Instancing does. This article covers how to setup a simple program that uses instancing to render a few rotating squares. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fforums%2ft%2f27.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fforums%2ft%2f27.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/other/Hardware_Instancing_in_XNA</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/other/Hardware_Instancing_in_XNA</guid>
      <pubDate>Wed, 06 Jun 2007 13:16:02 GMT</pubDate>
    </item>
    <item>
      <title>Graphical User Interfaces in XNA</title>
      <description>Krisc from jsedlak.org has sent in an article on Graphicsl User Interfaces in XNA. Krisc covers several GUI related topics including input management, graphics rendering and using XML. The article summarizes with example code for a simple GUI screen complete with configurable XML.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d322"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d322" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Graphical_User_Interfaces_in_XNA</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Graphical_User_Interfaces_in_XNA</guid>
      <pubDate>Wed, 06 Jun 2007 17:01:01 GMT</pubDate>
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