Kick Spy!, Kick Zeitgeist and Kick Widgets
blog.wekeroad.com — In this episode I finally ready up the demo, setting up my CatalogController to work with my test repository, and using the DRY principle with Helpers so I don't repeat view logic. read more...
primaryobjects.com — Learn how to use the State design pattern in C# .NET by writing a basic role playing game, with a main character who explores a forest, finds magical items, slays monsters, and gains experience points. read more...
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