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    <title>DotNetKicks.com : Stories kicked by zygote</title>
    <description>Stories kicked by zygote</description>
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    <ttl>30</ttl>
    <item>
      <title>Hello World of Rhino Mocks</title>
      <description>A lot of tutorials on Rhino Mocks are long and complicated.  This post gives you just enough basic code to start working with rhino mocks so you can see what is going on. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.buddylindsey.com%2fBlog%2fpost%2fHello-World-of-Rhino-Mocks.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.buddylindsey.com%2fBlog%2fpost%2fHello-World-of-Rhino-Mocks.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/other/Hello_World_of_Rhino_Mocks</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/other/Hello_World_of_Rhino_Mocks</guid>
      <pubDate>Thu, 17 Jan 2008 21:01:07 GMT</pubDate>
    </item>
    <item>
      <title>TDD pt2 Pig Latin</title>
      <description>Part 2 in a Test Driven Development series for the extreme beginner &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fbuddylindsey.com%2fBlog%2fpost%2f2007%2f12%2fTDD-pt2-Pig-Latin.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fbuddylindsey.com%2fBlog%2fpost%2f2007%2f12%2fTDD-pt2-Pig-Latin.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/other/TDD_pt2_Pig_Latin</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/other/TDD_pt2_Pig_Latin</guid>
      <pubDate>Thu, 06 Dec 2007 22:31:02 GMT</pubDate>
    </item>
    <item>
      <title>Do we need to teach the basics?</title>
      <description>One mistake that many companies fall into is trying to completely automate certain business processes. Sure there are a lot of business processes that are just screaming to be automated, and some of them seem to have been invented just to be automated, but sometimes a bit of thought should be put into whether or not we should automate them. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.codethinked.com%2fpost%2f2007%2f11%2fDo-we-need-to-teach-the-basics.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.codethinked.com%2fpost%2f2007%2f11%2fDo-we-need-to-teach-the-basics.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/architecture/Do_we_need_to_teach_the_basics</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/architecture/Do_we_need_to_teach_the_basics</guid>
      <pubDate>Fri, 30 Nov 2007 17:16:48 GMT</pubDate>
    </item>
    <item>
      <title>TDD Test Driven Development for Beginners pt1</title>
      <description>Part 1 in a series on Test Driven Development for the extreme beginners to Test Driven Development &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fbuddylindsey.com%2fBlog%2fpost%2f2007%2f11%2fTDD-Test-Driven-Development-for-Beginners-pt1.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fbuddylindsey.com%2fBlog%2fpost%2f2007%2f11%2fTDD-Test-Driven-Development-for-Beginners-pt1.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/unittesting/TDD_Test_Driven_Development_for_Beginners_pt1</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/unittesting/TDD_Test_Driven_Development_for_Beginners_pt1</guid>
      <pubDate>Fri, 30 Nov 2007 22:31:02 GMT</pubDate>
    </item>
    <item>
      <title>XNA - Displaying Centred Text</title>
      <description>Here is a couple of quick lines of code that will allow you to display some text on the screen that is centred. When using this sample it will calculate the length of the text, then work out the exact centre of the screen. Then using the normal sprite origin functions it will work out the exact centre of the text and position it on the screen. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f11%2f28%2fxna-displaying-centred-text.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f11%2f28%2fxna-displaying-centred-text.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/XNA_Displaying_Centred_Text</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/XNA_Displaying_Centred_Text</guid>
      <pubDate>Thu, 29 Nov 2007 00:13:14 GMT</pubDate>
    </item>
    <item>
      <title>Real World Interfaces in C#</title>
      <description>A basic example of how you can use Interfaces &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.buddylindsey.com%2fBlog%2fpost%2f2007%2f11%2fReal-World-Interfaces-in-C.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.buddylindsey.com%2fBlog%2fpost%2f2007%2f11%2fReal-World-Interfaces-in-C.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/csharp/Real_World_Interfaces_in_C</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/csharp/Real_World_Interfaces_in_C</guid>
      <pubDate>Tue, 27 Nov 2007 21:46:03 GMT</pubDate>
    </item>
    <item>
      <title>Now Available: XNA Game Studio 2.0 (Beta)</title>
      <description>Now Available: XNA Game Studio 2.0 (Beta) from the XNA Team Blog has the announcement.

    The XNA team is pleased to announce the Beta release of XNA Game Studio 2.0! This Beta release is your chance to try out the new features available in XNA Game Studio 2.0, including support for Visual Studio 2005, multiplayer support over System Link and LIVE, and many more features and enhancements, many suggested by you, the community members.

    If you're an existing XNA Game Studio Express user, you won't have to worry about uninstalling anything - XNA Game Studio 2.0 (Beta) lives comfortably side-by-side with XNA Game Studio Express. Just follow the link below to find out what's new in XNA Game Studio 2.0 and download the Beta, as well as updated sample content you can use with the Beta right away. There's even a multiplayer-enabled starter kit you can use to familiarize yourself with multiplayer programming in the XNA Framework.

    XNA Game Studio 2.0 (Beta) supports multiplayer gaming over Games for Windows - LIVE. If you are planning on making multiplayer games on Windows that make use of any Games for Windows - LIVE features, you will need an Xbox LIVE Gamertag that has an active XNA Creators Club membership, and a special token.
    To receive your token, send a message to xnacgp@microsoft.com with the subject "Beta Key Request". Note that you must send this message from the same e-mail address that is associated with an Xbox LIVE Gamertag that has an active XNA Creators Club membership. (Note it may take up to a few days to receive your code in email)
    If you're not an XNA Creators Club member, you can use the System Link functionality or program against the multiplayer API's without a code.

    Please keep in mind that the timeframe between this release and our final release will be very short, in fact we've already had a chance to fix some of the larger issues that you may run into during the beta. That said, if you do run into issues I would encourage you to file them through our Microsoft Connect site at: http://connect.microsoft.com/site/sitehome.aspx?SiteID=226

    XNA Game Studio 2.0 (Beta) Download Page

    Thank you for your interest in XNA Game Studio 2.0, and we hope you enjoy the Beta!
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.3dgameprogramming.net%2f2007%2f11%2f20%2fnow-available-xna-game-studio-20-beta%2f"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.3dgameprogramming.net%2f2007%2f11%2f20%2fnow-available-xna-game-studio-20-beta%2f" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Now_Available_XNA_Game_Studio_2_0_Beta</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Now_Available_XNA_Game_Studio_2_0_Beta</guid>
      <pubDate>Tue, 20 Nov 2007 13:54:28 GMT</pubDate>
    </item>
    <item>
      <title>Procedural Trees in XNA</title>
      <description>Klasker has released an awesome new library for generating procedural trees in XNA. This library should open up many possibilities for your games and will definately be of use to me. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d490"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d490" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Procedural_Trees_in_XNA</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Procedural_Trees_in_XNA</guid>
      <pubDate>Fri, 09 Nov 2007 01:10:21 GMT</pubDate>
    </item>
    <item>
      <title>Calling all XNA Enthusiasts in Melbourne and Sydney</title>
      <description>Come and join us for an evening with Pete Isensee from the global Microsoft XNA team. Pete is in Australia for the Game Connect Asia Pacific conference to speak about developing for the Xbox 360 and PC platforms. 

Join us for an informal evening to hear Pete talk about the XNA framework, Game Studio tools and answer questions about your own XNA projects.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f11%2f06%2fcalling-all-xna-enthusiasts-in-melbourne-and-sydney.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f11%2f06%2fcalling-all-xna-enthusiasts-in-melbourne-and-sydney.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Calling_all_XNA_Enthusiasts_in_Melbourne_and_Sydney</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Calling_all_XNA_Enthusiasts_in_Melbourne_and_Sydney</guid>
      <pubDate>Tue, 06 Nov 2007 10:39:02 GMT</pubDate>
    </item>
    <item>
      <title>Little Gamers Public Demo</title>
      <description>Epsicode has released a public demo of his awesome XNA game (And Dream Build Play Finalist I might add): Little Gamers. I spent quite some time today playing this game and I can't get enough of it! Be sure to drop by and check it out and say hi to Epsicode while you're at it :)

 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d474"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d474" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Little_Gamers_Public_Demo</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Little_Gamers_Public_Demo</guid>
      <pubDate>Tue, 16 Oct 2007 14:46:02 GMT</pubDate>
    </item>
    <item>
      <title>Dishwasher Dead Samurai T-Shirts on sale</title>
      <description>A pointer to some really awesome shirts for a really awesome game built on the XNA framework and destined to come out on XBLA. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d476"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d476" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Dishwasher_Dead_Samurai_T_Shirts_on_sale</link>
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      <pubDate>Sun, 14 Oct 2007 02:01:23 GMT</pubDate>
    </item>
    <item>
      <title>Great Resource for Free Sound Effects and Loops</title>
      <description>Searching for some sounds today I found a great resource for Free Sound Effects and Loops. This could be a great new Resource for XNA Development. Most of the sounds can be downloaded in mp3, wav and aiff format. Log onto the site and help support it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f29%2fgreat-resource-for-free-sound-effects-and-loops.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f29%2fgreat-resource-for-free-sound-effects-and-loops.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Great_Resource_for_Free_Sound_Effects_and_Loops</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Great_Resource_for_Free_Sound_Effects_and_Loops</guid>
      <pubDate>Sat, 29 Sep 2007 04:08:01 GMT</pubDate>
    </item>
    <item>
      <title>XNA Content Update - September</title>
      <description>The XNA Guys have released another round of Content Update to the Creators Site. This update includes samples showing Hightmap Collisions, a Custome Model Class, some new Utilities and Images as well as a New Article on 3D Collision.

 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f28%2fxna-content-update-september.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f28%2fxna-content-update-september.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/XNA_Content_Update_September</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/XNA_Content_Update_September</guid>
      <pubDate>Fri, 28 Sep 2007 08:11:16 GMT</pubDate>
    </item>
    <item>
      <title>Project - Xillian</title>
      <description>Xillian is an XNA Based 2D Shooter that I have been working on the idea for a while, but recently have decided to take the idea to completion. All of the Artwork for the Game has been created using the Blender system, with some tweaks inside Photoshop.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f24%2fproject-xillian.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f24%2fproject-xillian.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Project_Xillian</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Project_Xillian</guid>
      <pubDate>Mon, 24 Sep 2007 01:26:09 GMT</pubDate>
    </item>
    <item>
      <title>Vertex Texture Fetch in XNA (VTF)</title>
      <description>Using Vertex Textures in your XNA Games

Terrain Rendering Using Heightmaps
Terrain Morphing
Particle Systems
Steps In Snow
Conclusions and Future Developments


Vertex Texture Fetch in XNA (VTF) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d446"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d446" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Vertex_Texture_Fetch_in_XNA_VTF</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Vertex_Texture_Fetch_in_XNA_VTF</guid>
      <pubDate>Sat, 22 Sep 2007 08:24:15 GMT</pubDate>
    </item>
    <item>
      <title>Blender 2.45 Released</title>
      <description>The 2.45 is a bugfix release, to stabilize the 2.4x series. No new feature have been added, but serious effort has been put in tracking bugs and fixing them. Some performance issues have also been addressed. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f19%2fblender-2-45-released.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f19%2fblender-2-45-released.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Blender_2_45_Released</link>
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      <pubDate>Wed, 19 Sep 2007 14:08:28 GMT</pubDate>
    </item>
    <item>
      <title>New Farseer Release in October</title>
      <description>JeffWeber has completed the new (rewritten) version of Farseer 2D Physics Engine for XNA and has scheduled a release for the first week of October. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d441"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d441" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/New_Farseer_Release_in_October</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/New_Farseer_Release_in_October</guid>
      <pubDate>Mon, 17 Sep 2007 05:22:52 GMT</pubDate>
    </item>
    <item>
      <title>XNA Arkanoid Clone: Arkanoids</title>
      <description>Very nice Arkanoid clone in XNA with several power-ups. Its still in the early stages but very fun to play even in its current state. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d438"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d438" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/XNA_Arkanoid_Clone_Arkanoids</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/XNA_Arkanoid_Clone_Arkanoids</guid>
      <pubDate>Sat, 15 Sep 2007 17:37:11 GMT</pubDate>
    </item>
    <item>
      <title>Skybox in XNA using only Two Triangles</title>
      <description>In this sample I create a simple method of rendering a skybox using only two triangles. Using this method you are assured that there are no artifacts on the skybox edges and of course the least amount of vertex data is sent to the video card.

 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2freadarticle.php%3farticle_id%3d122"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2freadarticle.php%3farticle_id%3d122" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Skybox_in_XNA_using_only_Two_Triangles</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Skybox_in_XNA_using_only_Two_Triangles</guid>
      <pubDate>Sat, 15 Sep 2007 09:39:57 GMT</pubDate>
    </item>
    <item>
      <title>Procedural Backgrounds in XNA</title>
      <description>Often times there comes a need for a simple background image. A perfect example would be the backdrop to a main menu. Most of the times a simple picture will suffice. So you open up your drawing program and whip up a nice 800x600 backdrop for your menu. However this approach of using premade images for backdrops can have drawbacks.

...
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2freadarticle.php%3farticle_id%3d124"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2freadarticle.php%3farticle_id%3d124" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Procedural_Backgrounds_in_XNA</link>
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      <pubDate>Sat, 15 Sep 2007 09:08:59 GMT</pubDate>
    </item>
    <item>
      <title>Jello Car Update</title>
      <description>walaber has released an updated video of the awesome 2D soft body physics based game: Jello Car
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d436"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d436" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Jello_Car_Update</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Jello_Car_Update</guid>
      <pubDate>Sat, 15 Sep 2007 08:40:04 GMT</pubDate>
    </item>
    <item>
      <title>XNA Sprite Collision using Vector Bounds</title>
      <description>A simple utility to create collision bounds for sprites as well as a sample demonstrating its usage. I will be creating an article covering the methods used as well however I thought it would be nice to give the community a look at the library and get some feedback first.
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d433"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d433" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/XNA_Sprite_Collision_using_Vector_Bounds</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/XNA_Sprite_Collision_using_Vector_Bounds</guid>
      <pubDate>Sat, 15 Sep 2007 00:35:56 GMT</pubDate>
    </item>
    <item>
      <title>XNA Quad Rendering Game Component</title>
      <description>This game component can be used to draw quads on the screen like when doing a full scene pixel shader pass on the screen or a stencil swipe. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d428"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d428" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/XNA_Quad_Rendering_Game_Component</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/XNA_Quad_Rendering_Game_Component</guid>
      <pubDate>Mon, 10 Sep 2007 10:31:50 GMT</pubDate>
    </item>
    <item>
      <title>Blender 3D - Simple Abstract Model</title>
      <description>Explains how to use Blender3D to do simeple modeling with the intent to use the model in an XNA game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f09%2fblender-3d-simple-abstract-model.aspx"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2007%2f09%2f09%2fblender-3d-simple-abstract-model.aspx" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Blender_3D_Simple_Abstract_Model</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Blender_3D_Simple_Abstract_Model</guid>
      <pubDate>Wed, 12 Sep 2007 02:46:02 GMT</pubDate>
    </item>
    <item>
      <title>Deferred Rendering Intro Sample in XNA </title>
      <description>This sample shows how to transform objects from view space into world space. This technique is used in many cool and advanced Effects such as deferred shading. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dotnetkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d424"&gt;&lt;img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d424" border="0" alt="kick it on DotNetKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.dotnetkicks.com/xna/Deferred_Rendering_Intro_Sample_in_XNA</link>
      <guid isPermaLink="true">http://www.dotnetkicks.com/xna/Deferred_Rendering_Intro_Sample_in_XNA</guid>
      <pubDate>Sat, 08 Sep 2007 11:52:51 GMT</pubDate>
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