Kick Spy!, Kick Zeitgeist and Kick Widgets
ziggyware.com — Klasker has released an awesome new library for generating procedural trees in XNA. This library should open up many possibilities for your games and will definately be of use to me. read more...
ziggyware.com — Epsicode has released a public demo of his awesome XNA game (And Dream Build Play Finalist I might add): Little Gamers. I spent quite some time today playing this game and I can't get enough of it! Be sure to drop by and check it out and say hi to Epsicode while you're at it :) read more...
ziggyware.com — Using Vertex Textures in your XNA Games Terrain Rendering Using Heightmaps Terrain Morphing Particle Systems Steps In Snow Conclusions and Future Developments Vertex Texture Fetch in XNA (VTF) read more...
ziggyware.com — Very nice Arkanoid clone in XNA with several power-ups. Its still in the early stages but very fun to play even in its current state. read more...
ziggyware.com — In this sample I create a simple method of rendering a skybox using only two triangles. Using this method you are assured that there are no artifacts on the skybox edges and of course the least amount of vertex data is sent to the video card. read more...
ziggyware.com — Often times there comes a need for a simple background image. A perfect example would be the backdrop to a main menu. Most of the times a simple picture will suffice. So you open up your drawing program and whip up a nice 800x600 backdrop for your menu. However this approach of using premade images for backdrops can have drawbacks. ... read more...
ziggyware.com — walaber has released an updated video of the awesome 2D soft body physics based game: Jello Car read more...
ziggyware.com — A simple utility to create collision bounds for sprites as well as a sample demonstrating its usage. I will be creating an article covering the methods used as well however I thought it would be nice to give the community a look at the library and get some feedback first. read more...
ziggyware.com — This game component can be used to draw quads on the screen like when doing a full scene pixel shader pass on the screen or a stencil swipe. read more...
ziggyware.com — This sample shows how to transform objects from view space into world space. This technique is used in many cool and advanced Effects such as deferred shading. read more...
ziggyware.com — Walaber released Jello Physics, an open source 2D physics library for XNA. This physics library is capable of simulating soft body dynamics and is very stable. Definately worth checking out. read more...
ziggyware.com — Continuing the series on the XNA stencil buffer, I go over how to use the stencil buffer to render a mirror within a game. This sample uses Matrix.CreateReflection to create the mirror matrix. read more...
ziggyware.com — This examples show how to use Matrix.CreateBillboard to render polygons aligned to the camera. read more...
ziggyware.com — I wrote an article on how to use the stencil buffer to render shadows to the screen in XNA. Using the stencil buffer is a great way to acheive various effects beyond shadowing. read more...
ziggyware.com — Scott Johnson's article on Head/Eye aiming in XNA. read more...
ziggyware.com — Nick Gravelyn has released a Pre-Release version of the Chipmunk XNA Physics Library for you to check out. read more...
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